Description

Description:

  • COMPONENTS: 1 board, 1 die, 2 cardboard figures with stands, 12 circles with vegetables. AGE: +3 LEVEL: Infant 3 years old.
  • KEY COMPETENCES – Social and civic: respecting turn, tolerance to frustration, understanding codes of conduct, empathy. Learning to learn: listening to rules and checking that they are being applied well, perception of self-efficacy. Science and technology: gardening, ecology, food. Mathematics: numbers, quantity.
  • COGNITIVE SKILLS – Visoperception: identifying the outcome of the die and distinguishing food. Manual eye coordination and fine motor skills: throwing the dice, moving figures and picking up pieces with precision. Monitoring: check the progress of the crow and farmer and how much is left to win. Decision making: before each roll choose a vegetable, which will then have consequences.
  • MULTIPLE INTELLIGENCES – Logical-mathematical: handle partial and total quantities. Interpersonal, improve relationships with fellow players and encourage communication and teamwork. Spatial or visual: location of four separate spaces, counters with two different faces, progress of the characters, etc. Naturalistic: by using concepts such as garden, vegetables, ecosystem, etc.
  • GAME DESCRIPTION – Players must help Max the farmer to harvest all the vegetables, but be careful, because if you get a worm you lose the whole harvest and you must also try to harvest before the crow arrives at the garden and eats all the vegetables. All players work together to achieve the goal. In a
  • COOPERATIVE game the priority is to achieve a goal together.